

When on, keeps Render To Texture from reflattening the mapping.Īpplies the default Relax Tool settings to the current texture vertex selection. When turned on (the default), if you select a triangular face, 3ds Max will select all faces that belong to the poly that owns that face.Įxpands the current face selection to the poly.Ĭonverts a polygon selection into an edge selection.Ĭonverts a polygon selection into a vertex selection. Lets you specify pelt seams by selecting vertices with the mouse in the viewports.Īpplies only to triangle meshes. Turns on the Modify panel Planar Angle checkbox. Snaps the Freeform gizmo pivot to the specified gizmo edge.Īpplies a planar map to the current selection. Lets you specify a pelt seam by selecting edges with the mouse in the viewports.Įxpands the current polygon selection to meet the pelt seam border(s).Ĭonverts the pelt seam to an edge selection, adding to the current edge selection.Ĭonverts the pelt seam to an edge selection, replacing the current edge selection. Lets you specify a polygonal outline for the stretcher by moving points. Runs the simulation, pulling the pelt seam vertices towards the stretcher points.Īligns all the stretcher points to the edge seams on the pelt UVs. Returns the stretcher and the pelt UVs to their default shape and orientation. Mirrors the stretcher points from one side of the mirror axis to the other.Ĭauses a relatively strong normalization of the distances between mapping vertices.Ĭauses a relatively weak normalization of the distances between mapping vertices. Toggles display of the pelt seams in the viewports. The pasted and source UVs will share the same vertices. For best results the source and target should have similar topology. Pastes the contents of the paste buffer onto the selection. Lays out all selected elements so they don't overlap. Selects all open edges connected to the current selection. When turned on, selecting an open edge selects all attached open edges. Opens a dialog for making Normal Mapping settings. This creates a mapping based on the polygon normals. Mirrors the current selection along the V axis. Mirrors the current selection along the U axis. Scales the gizmo to fit the selection and aligns it with the object's local space.

Scales the gizmo to the extents of the selection and centers it on the selection. Moves the mapping gizmo so that its pivot coincides with the center of the selection. Locks the selection so you cannot add to or remove from it.Īligns the mapping gizmo to the X axis of the object's local coordinate system.Īligns the mapping gizmo to the Y axis of the object's local coordinate system.Īligns the mapping gizmo to the Z axis of the object's local coordinate system. The mesh must have similar topology as the source. When on you can select only polygons in the viewport that are facing you. Hides the current selection in the Edit UVWs dialog. Transfers the polygon selection in the viewport to the selection in the Edit UVWs dialog. Puts you in an element-select mode for selecting polygons in the viewport.Ĭopies the polygon selection from the modifier stack to the polygon selection that Unwrap UVW uses. Locks the current selection so you cannot select it anymore. Toggles freeform editing tool in the Edit UVWs dialog. Opens the dialog for Flatten Mapping settings.ĭetaches the current selection and then mirrors it in the U direction.ĭetaches the current selection and then mirrors it in the V direction. Lays out the UV space so that no texture polygons overlap. When on, only polygons that are selected in the viewport will be displayed in the Edit UVWs dialog. Grows the polygon selection in the viewport. A seam is an edge that has only one polygon attached to it.Ĭonverts the edge selection to pelt seams, adding to the current pelt seams.Ĭonverts the edge selection to pelt seams, replacing the current pelt seams.Ĭonverts an edge selection into a polygon selection.Ĭonverts an edge selection into a vertex selection. Highlights edges that are seams in texture space in the Edit UVWs dialog. Shrinks the polygon selection in the viewport.Ĭopies the current polygon selection texture data into the paste buffer.ĭetaches the selected vertices into a separate element. The brightness control for the tile of image at 0,0 of the Edit UVWs dialog.
#Element 3d v2.2 unwrap uvw full#
At 0 the image will be hidden while at 1 it will be at full intensity.īreaks selected vertices so no texture polygon shares them the same as breaking a vertex in Edit Mesh. When on, the Edit UVWs dialog automatically opens when you access the Unwrap UVW modifier.īlends the image in the Edit UVWs dialog with the background color. When turned on, you can move only by dragging over empty space. Selects vertices inside the gizmo by Ctrl+clicking or Alt+clicking a vertex.
